Appropriate for beginning students in game design and development, this guide to computer game design teaches the craft of design from first concept to development. It details gameplay and game balance, team structure and software architecture, along with the more elusive but vital creative elements such as storytelling, originality and style.
- Revision of the cult classic that everyone is asking about!
- Revision of the best-selling game book by Andrew Rollings and Dave Morris (originally published with The Coriolis Group in 1999).
- Detailed guide to game design and planning from first concept to the start of development. Includes case-studies of well known games.
- Trend setting authors teach their insider knowledge only obtained from working with the best of the best.
- Originally published in 1999 by The Coriolis Group, Game Architecture and Design is the most popular and respected book in the field of game design. Bringing you this second edition, the original authors Andrew Rollings and Dave Morris tap back into what they teach so well and update this cult classic with skills and techniques found in the industry today. Already a required text in some classrooms, this book is more than just a book full of re-usable code. It's a comprehensive study that deals specifically with the issues of game design, team building and management, and game architecture. Through the use of real-world experiences and case studies, Andrew and Dave share it all. They show you what's worked and why as well as what to avoid and how to fix any errors. This intelligent and well-argued book is a glimpse into the often disordered world of game development. Readers will gain solid advice and know-how that can bring some order to the often chaotic world found in game development.